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	<title>Roguevertex's Blog</title>
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		<title>Chaos Group release V-Ray Service Pack 3</title>
		<link>http://roguevertex.wordpress.com/2009/03/06/chaos-group-release-v-ray-service-pack-3/</link>
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		<pubDate>Fri, 06 Mar 2009 13:23:32 +0000</pubDate>
		<dc:creator>roguevertex</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Chaos Group]]></category>
		<category><![CDATA[Renderer]]></category>
		<category><![CDATA[V-Ray]]></category>
		<category><![CDATA[VRay]]></category>

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		<description><![CDATA[After what seemed like years of anticipated waiting, Chaos Group have released V-Ray Service Pack (SP3).<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roguevertex.wordpress.com&blog=6813842&post=6&subd=roguevertex&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>After what seemed like years of anticipated waiting, Chaos Group have released V-Ray Service Pack (SP3).</p>
<p>Chaos Group officially announced the availability of the latest update to their fantastically popular renderer this morning in an email sent to all existing owners and forums members.</p>
<p>In the limited time I have had to experiment with the update I have already found that it is performing very well and the new features are really very impressive.</p>
<p>When I have had some more time to play over the weekend I will be uploaded some examples of the various new functions and eventually a full review.</p>
<p>For now though, here is is the  change log from V-Ray 1.5 SP3</p>
<p>Change log :</p>
<p>Build 1.50.SP3 official (1 March 2009)<br />
(cumulative change log since build 1.50.SP2)</p>
<p>===================</p>
<p>New features:<br />
(*) VRayFastSSS2 material for simulating accurate sub-surface scattering;<br />
(*) VRayEnvironmentFog atmospheric effect;<br />
(*) VRayLightMtl has options to generate direct light;<br />
(*) VRayLight has a &#8220;Mesh&#8221; mode to allow geometric lights;<br />
(*) Support for the 3ds Max Arch&amp;Design material (most basic options are supported);<br />
(*) Support for vector displacement in VRayDisplacementMod;<br />
(*) Global ambient occlusion for all supported GI engines (irradiance map, light cache, photon map);<br />
(*) Added VRayVectorDisplBake material and VRayNormalMap textures to help produce and use textures for vector displacement;</p>
<p>Modified features:<br />
(*) V-Ray requires a SSE2-capable processor even for 32-bit versions;<br />
(*) Reduced flickering for time-interpolated irradiance maps;<br />
(*) Support for volumetric irradiance maps, light cache and photon maps;<br />
(*) VRayFur uses volumetric irradiance maps/light cache to speed up rendering;<br />
(*) VRaySun is never visible to GI rays (removes spots from the sun in the irradiance map);<br />
(*) The &#8220;Default lights&#8221; option now has three possible values &#8211; &#8220;off&#8221;, &#8220;on&#8221; and &#8220;off with GI&#8221;;<br />
(*) Added MaxScript access to the include/exclude lists of VRayLights (including VRaySun and VRayIES) through the &#8220;excludeList&#8221;, &#8220;includeList&#8221; and &#8220;inclExclType&#8221; MaxScript properties;<br />
(*) Camera information (transformation, FOV etc) is written to .vrimg and OpenEXR files when using the &#8220;Raw image file&#8221; option of the V-Ray VFB; vrimg2exr also translates this information;<br />
(*) Support for region rendering directly in the V-Ray VFB;<br />
(*) The &#8220;Affect alpha&#8221; option of VRayMtl has been replaced with &#8220;Affect channels&#8221; option and allows propagation of all render elements, not only the alpha channel;<br />
(*) The alpha channel is correct for glossy refractions that have the &#8220;Affect channels&#8221; option set to &#8220;Color+alpha&#8221; or &#8220;All channels&#8221;;<br />
(*) The &#8220;Use irradiance map&#8221; option in VRayMtl materials now concerns the light cache too;<br />
(*) VRayDirt texture has include/exclude options for objects that should affect and should be affected by the dirt texture;<br />
(*) The default Distribution parameter of VRayDirt is set to 1.0 (corresponds to using the dirt for ambient occlusion);<br />
(*) Camera overrides (e.g. spherical, box etc), work when rendering through a VRayPhysicalCamera, picking the exposure from it;<br />
(*) Added another preview option to VRayProxy (preview from file as faces instead of edges);<br />
(*) Added animation export parameters to the meshExport() MaxScript function;<br />
(*) Option to specify the maximum number of faces in the preview of exported .vrmesh files;<br />
(*) VRayProxy has the possibility to extract the geometry from the .vrmesh file as a 3ds Max mesh;<br />
(*) When exporing a .vrmesh file, V-Ray will put up a warning if the file already exists;<br />
(*) In VRayProxy objects, a sequence of &#8216;#&#8217; characters in the file name is replaced with the current frame number;<br />
(*) Added &#8220;Horizontal offset&#8221; and &#8220;Vertical offset&#8221; parameters to VRayPhysicalCamera;<br />
(*) Added &#8220;Horizontal shift&#8221; parameter to the physical camera;<br />
(*) The MultiMatte render element has an &#8220;affect matte objects&#8221;;<br />
(*) The MultiMatte render element works with transparent objects;<br />
(*) The VRayZDepth render element works with transparent objects (when &#8220;Enable filtering&#8221; is ON);<br />
(*) The VRayZDepth render element has filtering enabled by default;<br />
(*) Added &#8220;Affect matte objects&#8221; option to VRayExtraTex render element;<br />
(*) VRayExtraTex render element works with transparent objects;<br />
(*) Render element names reverted to VRay* (without underscore);<br />
(*) Option to restart render slaves for DR after the rendering completes;<br />
(*) The distributed rendering settings window can be resized now;<br />
(*) Check/uncheck all selected servers in DR settings dialog;<br />
(*) Support for the incremental modes of the irradiance map in distributed rendering;<br />
(*) V-Ray will transfer the 3ds Max gamma settings for DR rendering;<br />
(*) Some small changes in the network code to see if DR is more reliable;</p>
<p>Bug fixes:<br />
(*) Textures saved from RTT were black;<br />
(*) Fixed an error in the V-Ray materials conversion script for Raytrace materials;<br />
(*) Camera transformation sampling for motion blur now matches that of scene objects for the same number of geometry samples;<br />
(*) Camera motion blur now works when rendering frames outside the current animation range;<br />
(*) VRayFastSSS2 material was not visible in the VRayMtlSelect render element;<br />
(*) Fixed issues when using alternate licensing servers;<br />
(*) VRay2SidedMtl material did not list the translucency texture map in Track View;<br />
(*) VRayLightMtl did not work with color and transparency mapping when the &#8220;Direct illumination&#8221; option was enabled;<br />
(*) VRayLightMtl did not work with the &#8220;Emit on backside&#8221; option when the &#8220;Direct illumination&#8221; option was enabled;<br />
(*) VRayEdgexTex did not keep its name when saved to a material library;<br />
(*) Running the V-Ray material conversion script on scenes containing Arch&amp;Design materials produced an error;<br />
(*) Crash if using an override material with interpolated reflections/refractions;<br />
(*) Orthographic views render straight lines instead of curves when using PowerNurbs;<br />
(*) Fixed crash with displacement;<br />
(*) VRayFur density map did not work with Falloff map in Distance blend/Object mode;<br />
(*) The exposure slider in the V-Ray VFB could be moved out of the color corrections window;<br />
(*) Exposure correction in the VFB was not applied when 3ds Max scene is loaded;<br />
(*) New thumbs could be added to the exposure slider;<br />
(*) V-Ray generated z-depth channel in the GBuffer did not match the scanline renderer;<br />
(*) Velocity channel info not correct for moving cameras if the motion blur parameters of V-Ray are not the default ones (even when V-Ray moblur is off);<br />
(*) Fixed a crash when unloading dynamic geometry;<br />
(*) VRayCompTex did not list its textures as sub-anims to 3ds Max;<br />
(*) The browse file dialog for VRayIES lights now uses the *.ies filter by default;<br />
(*) VRayToon did not support the 3ds Max atmospheric gizmo access methods;<br />
(*) Crashes with VRayHDRI while rendering with open material editor;<br />
(*) Incorrect with W mapping coordinate of VRayFur;<br />
(*) Changing the color mode of VRayIES to &#8220;Temperature&#8221; did not enable the temperature spinner until the light is re-selected;<br />
(*) VRayFastSSS did not list its textures as sub-anims to 3ds Max;<br />
(*) V-Ray evaluated all objects at time 0 before starting the rendering &#8211; this is now done only when using the irradiance map animation modes;<br />
(*) VRayProxy .vrmesh files not archived when using File &gt; Archive is 3ds Max 9 and later;<br />
(*) VRayHDRI maps not archived when using File &gt; Archive is 3ds Max 9 and later;<br />
(*) VRayIES profiles not archived when using File &gt; Archive is 3ds Max 9 and later;<br />
(*) VRaySimbiont shaders not archived when using File &gt; Archive is 3ds Max 9 and later;<br />
(*) Issues exporting .vrmesh files with the &#8216;#&#8217; character in the names (now these are replaced with &#8216;_&#8217;);<br />
(*) Object properties not preserved when objects are automatically converted to proxies during .vrmesh export;<br />
(*) Issues animating the vertical shift using the &#8220;Guess vertical shift&#8221; button;<br />
(*) DR slaves could hang in an indefinite state while rendering;<br />
(*) DR slaves rendered black buckets if rendering was cancelled while receiving the .max scene of a previous render;<br />
(*) Incorrect sampling rate with the Adaptive subdivision image sampler and the &#8220;Don&#8217;t affect final colors&#8221; option on;</p>
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		<title>Welcome!</title>
		<link>http://roguevertex.wordpress.com/2009/03/03/hello-world/</link>
		<comments>http://roguevertex.wordpress.com/2009/03/03/hello-world/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 19:47:54 +0000</pubDate>
		<dc:creator>roguevertex</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Welcome to my blog. Hopefully a few people will find what I have to write interesting, informative &#38; mainly just plain helpful!
I will be covering a fairly broad spectrum of news, reviews, tips &#38; tutorials from the world of 3D and visual effects.
If you have any comments drop me an email!
Happy reading!
    [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=roguevertex.wordpress.com&blog=6813842&post=1&subd=roguevertex&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Welcome to my blog. Hopefully a few people will find what I have to write interesting, informative &amp; mainly just plain helpful!</p>
<p>I will be covering a fairly broad spectrum of news, reviews, tips &amp; tutorials from the world of 3D and visual effects.</p>
<p>If you have any comments drop me an email!</p>
<p>Happy reading!</p>
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